All fields will consist of a standard baseball diamond. The bases will be 90 feet from each other with a pitching rubber on the mound. There will be two bases at 1st to provide runners with an outside “run through base.” This is to avoid collisions. The run through base on first is provided for close plays at first, if a double or triple is hit, it is acceptable to forgo this base as a runner and touch the inside base to continue on to 2nd.
Softballs will be provided by Beehive Sports. Bats must be provided by the teams playing. Metal Bats must have a USSSA or ASA certification Stamp, or you must have a wooden bat.
Gloves and any other equipment must be provided by the teams.
Metal cleats are not allowed.
All games will last 55 minutes and timed by the Beehive SSC umpire. If the home team is winning at the 55-minute mark, the game will be over. As in baseball, if the away team is losing and fails to take the lead or tie before three outs, the game will be over. If the away team ties or takes the lead at the 50-minute mark, the home team will get their at bat in the bottom of the last inning. (Games end in a tie during regular season. Extra innings will be played per standard baseball rules in the playoffs.)
The Slaughter Rule will be applied if a team goes up by 20 runs. At this point, the leading team will end their at-bat and take the field. If the trailing team fails to score in their half of the inning, the leading team will be allowed to score only 10 more runs max in the following inning. In other words, when up by 20 runs or more, the leading team may only score 10 runs per inning. If the trailing team scores runs during their at-bat and brings the deficit to less than 20, the leading team will then have the opportunity to take the lead by only 20 during their next at-bat. If the lead once again reaches 20 runs, their at-bat will be over.
Teams are allowed to have a maximum of 10 players on the field, with a minimum of 4 females on the field at any given time. If a team has only three females, they must play a “man down” with a total of 9 on the field. In the event a team has less than 10 players at game time, 3 must be female. A team must have at least 8 total players in order to avoid forfeit. Forfeits will be called 10 minutes after scheduled start time. One player must play catcher and one player must pitch. Beyond that, positions are up to you.
There is no maximum to the number of players allowed on the roster, all players on the roster may bat in a game.
All players must wear Beehive uniforms!
SUBSTITUTE PLAYER POLICY:
- Substitute players are allowed to fill-in for players who are officially on the roster but not available to play for whatever reason.
- The number of subs allowed is dependent on the number of official roster players.i.e. If a team has 12 players on the roster, but three can’t be at the game, the team is only allowed to have three subs max.
- A substitute player must be added to the roster and pay league fees after his/her second game of substituting.
- Players from other teams in the league are allowed to sub for a different team.
- At least 50% of the players on the official roster must be present in order to avoid forfeit.
Post Season (Playoffs)
- Substitute players are not allowed in the playoffs for any reason despite injury, personal, or work-related reasons
- If a substitute player needs to be added to the roster for playoffs, the Team Captain must contact the league coordinator
This is Slow Pitch Softball. The pitch must be thrown underhand and be lobbed in. The arc on the ball must be of a reasonable angle to be determined by the umpire.
For a pitch to be called a strike, the player must swing and miss OR hit a foul ball OR not swing and the pitch be called a strike by the umpire. Slow pitch strike mats (home plate extensions) will be used to determine a “called strike.” If the pitch is deemed to be of legal height/arc (minimum 6 feet and maximum 13 feet) and hits the orange strike mat (or one ball width around the edge), then it may be called a strike. Simply hitting the white home plate will not constitute a strike.
Balls and Strikes
Beehive Softball works on a 3-2 count.
This means the pitch count goes as such: 2 strikes and you are out, 3 balls and you draw a walk. A ball is a pitch which fails to legally go through the strike zone (account for arc restrictions). A strike is a ball which legally goes through the strike zone without being hit. A foul is any ball which is hit but does not legally go into play. This includes failing to reach 3rd or 1st on the ground before going out of play, or failing to land in play on the fly. The first foul will result in a strike. The second strike however requires 2 fouls. A strike for the second strike results in an out regardless of the cause of the first strike.
To put that in simpler terms:
1 strike then 2 fouls is an out
3 fouls is an out
1 foul then 1 strike is an out
The referee will help remind any new batters if they are having problems knowing where they are at in the count. It can be a bit tricky at first.
If the ball is caught in foul territory, even after the third strike the ball remains live.
After any live ball play once the ball returns to the pitcher’s mound the play is dead. The umpire can also call a play dead.
If a guy is walked, the girl after him has the option to hit or take first base. Whatever she decides If she decides the guy goes to second base.
The batting order must alternate Guy-Girl-Guy-Girl… etc. Two women may bat in a row. The batting order must be consistent based on gender. That is to say, all men and women must bat an even number of times (or closest to) in order based on their gender. (ex: if you have more men than women on the roster, women will bat more times, but they must bat and equal number of times to the other women on the roster and in order relative to those other women).
Home Run Rule
Beehive will play a 1-up home run rule based on the gender of the batter (1-up men and 1-up women). These function separately, it is possible to be 1-up men but 1-down women or vice versa. A home run hit when a team is 1-up will result in an automatic out. When time has expired, a home run can only be hit to even the number or home runs (you cannot go 1-up after time has expired).
All home runs must be run out touching every base.
Running the Bases
Runners must run along the baseline without obstruction by field players. If a runner is obstructed, they will be safe and the field player will receive a warning. A player is out when they are tagged in any fashion by a player holding the ball. Tagging a player above the shoulders is discouraged and will result in that player being safe.
Social: Sliding is allowed, however, it must be done in a responsible fashion. Sliding with cleats up or into a player with or without intent will result in an out and potential ejection from the game based on intent and to be determined at the umpire’s discretion. Social rules will be enforced in the playoffs.
Super Social: No sliding or diving is tolerated. The runner who slides will receive a warning, and will be called out upon a second slide. If a slide is deemed overly aggressive (spikes up, into a player with intent) that player will be out or potentially suspended for the game based on the referee’s discretion.
On nights when we have small numbers of teams and no divisions, we will enforce Super Social rules and not allow sliding. Please talk to your ump before the game for clarification.
No runner will be allowed to steal or lead off from a base before the ball is contacted by the batter.
A runner may not knock a ball loose from a player with any kind of physical contact.
Tagging up is allowed once the ball has been touched by the person attempting to catch it.
Pinch/substitute runners are only allowed for injury. They will be placed by the umpire even with the 3rd base line far enough away from the plate to avoid interference in the at bat. Once a player uses a substitute runner, they are no longer allowed to run for the rest of the game.
Once a runner has passed the “commit line” between 3rd and home they must continue towards home plate
Force outs occur when a player has a foot on the base of a runner forced to advance. If a force out occurs for the third out, no runs in on the play will count.
If a ball is overthrown, but remains in play, runners may continue to run freely.
If a ball is overthrown out of play, runners are only allowed a maximum of 1 base. This is to be determined by the position of the runner when the ball exits play.
Once the pitcher regains control of the ball if the runner isn’t farther than halfway to the next base they must return to the previous base. If the runner is past half way, they may continue to the next base. This is to be determined by the referee.
Infield Fly Rule
The infield fly rule is only possible when there is a force at third (bases loaded or runners on 1st and 2nd) and fewer than two outs. In this situation, if there is a pop up to the infield that the umpire determines to be catchable, the umpire will shout “Infield fly – the batter is out!” which removes the “force out” and the runners may advance (at their own risk) if the ball is not caught or tag-up and advance if it is caught.
When a female is batting outfielders must stay at least 20 feet off the dirt. Additionally teams may not add additional infielders for female batters.
No Alcohol is permitted on park lands by the State of Utah
Team Captains are responsible for controlling the behavior of their teams
The umpire has final ruling