NEW/KEEP IN MIND:
- Just a reminder – When there is two outs the third out must take place as a force out (aka touching the base) for a run to be disallowed – even if the runner has touched home plate before the force out takes place. IF a runner is tagged with the ball for third out after a run has been scored, that run will count.
NEW for the Summer Season (WEDNESDAY ONLY:
- On Field 1 if a ball is kicked to the concrete in center/right field it is dead as soon as it gets there (even if it bounces of a tree or rolls all the way out there), also no runners may advance after the ball reaches the concrete. Running across concrete with cleats on is dangerous and we don’t want you getting hurt. If the ball reaches the concrete without touching anything else (on the fly) it will be ruled a home run.
All fields will consist of a baseball diamond with a couple twists. The bases will be 60 feet from each other with a pitchers plate diagonally between 1st and 3rd base. There will be two bases at 1st and home plate to provide runners with an outside “run through base.” This is to avoid collisions at these bases. Runners much touch the outside base at home to record a run. The run through base on first is provided for close plays at first, if a double or triple is hit, it is acceptable to forgo this base as a runner and touch the inside base to continue on to 2nd.
In addition, there is a bunt line. The bunt line is a drawn box between home plate and the pitchers mound. Should a ball be fielded before exiting this box, or stop before exiting this box, it will be a foul ball and the at bat will continue.
The kicking box will consist of 4 disc cones surrounding home plate. The pitch must come between the front two cones in order to be a strike. More on this later.
All games will last 40 minutes as timed by the head onsite Beehive SSC referee. The games consist of two 20 minute halves with a 10 minute halftime. Referees will give warnings as time runs, and will provide the time remaining in the half whenever asked.
At the end of each 20 minute half, the current at bat will be played out. At the end of the second half, the full inning will be played out so that each team will kick an equal number of times over the course of the entire game. (Note: As in baseball, if the team batting at the bottom of the inning is leading, the last turn of kicking will not be necessary). If no winner emerges, the game will end in a tie.
The Slaughter Rule will be applied if a team goes up by 20 runs. If this occurs, the team trailing by 20 will receive an extra out the next time they kick. For every run in addition to 20, the trailing team will receive an additional out (ex: if a team is up 23 runs, the trailing team will get 7 outs their next time at bat). This Slaughter Rule does not apply during playoff games.
In the playoffs, if a game ends in a tie after time has expired, full innings will be played to determine a winner. The team which ends a full inning with a lead will win the game.
All players must be 21 years of age or older.
All players must wear the team shirt provided by the league (exceptions can be allowed by any Beehive official). In order to receive post-game discounts at sponsor bars/restaurants you must wear your shirt.
Teams are allowed to have a maximum of 10 players on the field, with a minimum of 4 females on the field at any given time. One player must play catcher and one player must pitch. Beyond that, positions are up to you.
In the event a team has less than 10 players, 3 must be female. If a team doesn’t have at least 8 players 10 minutes into the game they forfeit (see FAQ for forfeit penalties)
The home team will be listed second on the schedule and will kick second.
The field lineup can change as frequently as a team desires.
The strike zone for all games will be 1 foot left and right of the home plate. This will be indicated by 4 saucer cones placed around home plate that create the kickers box. A strike must travel between the front two cones. A ball will be anything outside of these front two cones. If a pitch goes over a cone, it will be the referee’s discretion as to whether it was inside or outside of the direct center of the cone. Pitching must be underhanded and kickable (reasonable speed, no bouncing). A pitch too fast or too bouncy will be determined by the referee (ex; knee level pitches, pitches which do not roll or bounce more than once, or incredibly hard pitches are all balls). The referee will have final say on what’s kickable. If a pitcher continues to pitch un-kickable balls they may be changed by their team at any time.
The catcher must retrieve the balls and return them to the pitcher after each pitch that is not kicked.
No player may leave their immediate position until the ball is kicked, this includes runners.
Balls and Strikes
The pitch count goes as such: 2 strikes and you are out, 3 balls and you draw a walk. A ball is a pitch which fails to legally go through the front two cones of the kickers box (including for speed and bounce restrictions). A strike is a ball which legally goes through the kickers box without being kicked. A foul is any ball which is kicked but does not go into play. This includes failing to exit the bunt line, failing to reach 3rd or 1st on the ground before going out of play, or failing to land in play on the fly. The first foul will result in a strike. The second strike however requires 2 fouls. A strike for the second strike results in an out regardless of the cause of the first strike.
To put that in simpler terms:
1 strike then 2 fouls is an out
3 fouls is an out
1 foul then 1 strike is an out
The referee will help remind any new kickers if they are having problems knowing where they are at in the count. It can be a bit tricky at first.
If the ball is caught in foul territory, even after the third strike the ball remains live. If the 3rd strike is called because the kicked ball fails to exit the bunt line, the ball is dead.
After any live ball play once the ball returns to the pitcher’s mound the play is dead.
No two males may kick in a row. Females may kick twice (while still in order relative to other females) to accommodate this rule. The kicking lineup may not change once the game has started.
Kickers must attempt to make contact with the ball within the kickers box (after the ball crosses the front two cones). A ball that does not pass through the front two cones (ie, a ball) may still be kicked, but only after it has passed the front line of the kickers box.
Designated runners: If a player is injured, either on the play or cannot run but can kick, a designated runner may be selected for them. The DR must be of the same sex as the kicker and must start their run outside of the kickers box and even with the third base line.
Running the Bases
Runners must run along the baseline without obstruction by field players. If a runner is obstructed, they will be safe and the field player will receive a warning. A player is out when they are tagged in any fashion by the ball in play. Tagging a player above the shoulders is discouraged and will result in that player being safe.
No sliding or diving is tolerated. The runner who slides will receive a warning, and will be called out upon a second slide. If a slide is deemed overly aggressive (spikes up, into a player with intent) that player will be out or potentially suspended for the game based on the referee’s discretion.
No runner will be allowed to steal or lead off from a base before the ball is touched by the current kicker.
A runner may not knock a ball loose from a player with any kind of physical contact.
Tagging up is allowed once the ball has been touched by the person attempting to catch it.
Force outs occur when a player has a foot on the base of a runner forced to advance. If a force out occurs for the third out, no runs in on the play will count.
Additionally, there will be mandatory force outs at home. This means protecting home plate for the defense is unacceptable. Runners must run through the outside base, however, if the defense catches the ball on the defensive (inside) home plate before the runner touches, it will be a force out unless the runner retreats to third base. As long as the runner has not come through home, they will always be allowed to retreat. This is to prevent collision and injury.
If a ball is overthrown, but remains in play, runners may continue to run freely.
If a ball is overthrown out of play, runners are only allowed a maximum of 1 base. This is to be determined by the position of the runner when the ball exits play.
Once the pitcher regains control of the ball if the runner isn’t farther than halfway to the next base they must return to the previous base. If the runner is past half way, they may continue to the next base. This is to be determined by the referee.
Infield Fly Rule
The infield fly rule is only possible when there is a force at third (bases loaded or runners on 1st and 2nd) and fewer than two outs. In this situation, if there is a pop up to the infield that the referee determines to be catchable, the batter is automatically out and the runners may not advance. This is regardless of whether the ball is actually caught, as dropping the ball can result in an easy double play for the fielding team.
Theme Weeks: Three times a season, we have theme weeks in Beehive. On these occasions, the team that best represents the theme (as determined by the referee) will receive an additional out the first time they kick.
Social Half Time Games: Every week, there will be a social half time game. The winner of this game will receive an additional out the first time they kick in the second half.
No Alcohol is permitted on park lands by the State of Utah
Team Captains are responsible for controlling the behavior of their teams
The umpire has final ruling
No metal cleats are allowed
Kickball is a non-contact sport, any egregious violations of the rules will result in a 1 game suspension.
We’re all here to have fun so keep it social!